package com.action
{
	import com.resource.unit.ActionUnit;
	import com.stage.item.Player;
	import com.utils.time.TimerClock;

	public class ActionHurt extends BaseAction
	{
		protected var _skillId:String;
		
		public function ActionHurt(player:Player, data:Object)
		{
			super(player, data);
			_skillId = data.skillId;
			_type = HURT;
		}
		
		public override function start(dir:int=1, moveDir:int=0):void{
			super.start(dir);
		}
	}
}